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Unannounced multi-player base protection game by SCAD STEC. We pitched ideas and moved forward with a caveman based game. Responsible for various concept designs, pitching, environment design, enemy designs.

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A 1 -minute 2D animated trailer project inspired by the THE LINE ANIMATION style. Lead and created by art students during the summer of 2025. Responsible for interior room designs, background painting, layout lining, and creating references for 3D team members.

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A mock MOCAP game concept utilizing the software app "VN" and photobashing to render in a realistic style. Takes place in a society inspired by real world cultures and follows a village plagued by forest mutations from a false god. Responsible for all below.

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A 2.5D RPG Linear Game, a botanist enters a museum where plants have come to life and discovers the cause! Role: Prop Lead and BG Cinematics Lead. Created props, weapons, and background for the in-game cut animations.

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Asked to create environment splash art for a 3-minute film made in Blender set on a alien world with three distinct areas. Role: Concept Artist

Fool's Gold
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A 3-minute 3D/2D animated film, utilizing the Nuke plugin "Pantheon", about two flies with only one day to live their life to the fullest. In charge of Art Direction and a few other tasks to support the team: Prop and Background. 

Fool's Gold
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A Western-Regency clash where a race across the solar system has a young woman teaming up with questionable characters to find a time machine before history is rewritten.

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